![]() Directx11 support isn’t going away soon so it’s not a pressing issue. I’ve not done a VKD3D enabled re-build of Wine - basically time and a wish not to break the only thing I use Wine for: playing Eve. If you install the VKD3D libraries locally, then recompile Wine then it should recognise the existence of those libraries during the build and bring them in giving Directx12 support - or support for those elements that VKD3D has implemented. ![]() The Directx12 implementation library is VKD3D which is supported by Wine as an option but not built into the distributed packages. ![]() From reading around this, then as I understand it:
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